Multi-Stage Keycard Quest Design

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I want to commission a fully custom, action-adventure quest for DayZ that revolves around collecting color-coded keycards, tuning in to clues on a handheld radio, and ultimately assembling a unique weapon. The experience should unfold across 3–5 distinct in-game locations, each with its own environmental puzzles and narrative breadcrumbs that drive players toward the final build table.

Scope of work

• Design the quest flow from first radio message to final weapon assembly, ensuring every step feels purposeful and interconnected.

• Script keycard gating, radio transmissions, and the weapon-crafting sequence inside a mainstream PC engine (Enfusion).

• Create the new weapon for the quest.

• Provide the finished scene(s), blueprint / C# scripts.

Acceptance criteria

1. All keycards must operate on proximity or inventory checks without glitches.

2. Radio messages should fire in the correct order, even if a player backtracks.

3. The custom weapon must appear only after every prerequisite is fulfilled and remain usable afterwards.

4. A quick test build (Windows) demonstrates the full loop from start to finish.

If you have recent samples of scripted quests or puzzle chains on PC, share those so I can gauge style and polish. Looking forward to collaborating and bringing this multi-location challenge to life.

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